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Network live 11,694 servers online 52,148 players aboard 109 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ZMADHOUSE PVE

Online 95.216.228.189:7781 checked 9m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 70 players now 0% full
07-day averagepeak 1
#10,320ranktop 46%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct20 Oct23 Oct27 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 06:01 UTC 07:01 UK · 10d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 16 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average 34 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 8 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 37 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 139 / 200
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of ZMADHOUSE PVE against other Rust servers?

In the top 46% of all ranked servers sits ZMADHOUSE PVE, at #10,320 on hours played over seven days.

What is the current population on ZMADHOUSE PVE?

The current count is 0 players on 70 slots for ZMADHOUSE PVE. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 06:00 UTC with an average of 0 players.

Rules and settings

Which map is active on ZMADHOUSE PVE?

The game generates the procedural map on ZMADHOUSE PVE at size 3,500 with seed 2147483647. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on ZMADHOUSE PVE, and what settings does it run?

No gather rate appears in the name of ZMADHOUSE PVE. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is ZMADHOUSE PVE based?

You will find no region published by ZMADHOUSE PVE. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 95.216.228.189:7781.

Does ZMADHOUSE PVE perform well?

The 48-hour average for server fps stands at 111, never dipping below 90. The world held as many as 76,405 entities: buildings, deployables and the rest. 5,565 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

Is ZMADHOUSE PVE up, and how good is its uptime?

Right now, ZMADHOUSE PVE is online. The uptime it reports puts its last restart at about 7 days 2 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 October 2026.

What Rust version is ZMADHOUSE PVE using?

Rust network protocol 2635 and build 168909 on Windows is what ZMADHOUSE PVE runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

How does ZMADHOUSE PVE handle its wipe days?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does ZMADHOUSE PVE reset its map?

There are too few of ZMADHOUSE PVE's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 10 days 19 hours.

Server tags

Where does ZMADHOUSE PVE appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include ZMADHOUSE PVE are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on ZMADHOUSE PVE?

The game's server browser picks up these ZMADHOUSE PVE tags: gmrust (Game mode): Survival in standard Rust; mp70 (Max players): Slot count: 70; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to ZMADHOUSE PVE?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.216.228.189:7781. You will find its website at https://www.gameserverapp.com.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp70
Max players Slot count: 70.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.