Rust-devcustomer
Offline 95.216.38.93:25565 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 254 / 275
- Rustoria.co - EU East Long 331 / 350
- eulongtest (private perf box) 480 / 8
- Rusty Moose |EU Main| 815 / 1000
- Rustafied.com - EU Friday 46 / 100
- Rustoria.co - EU Main 892 / 950
Quick answers
From the figures on this page.
Population
What is the ranking of Rust-devcustomer against other Rust servers?
A seven-day player-hours count places Rust-devcustomer at #15,432: the top 69% of every ranked server.
What is the current population on Rust-devcustomer?
The last sighting of Rust-devcustomer was 8 days 7 hours ago; it is offline right now.
Map and rules
What is the current map on Rust-devcustomer?
The game generates the procedural map on Rust-devcustomer at size 3,000 with seed 1. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Rust-devcustomer?
You will not find a gather rate in the name of Rust-devcustomer. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does Rust-devcustomer run from?
You will find no region published by Rust-devcustomer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 95.216.38.93:25565.
How reliable is Rust-devcustomer, and is it currently online?
The current status for Rust-devcustomer is offline, last seen 8 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 17 October 2026.
What Rust version is Rust-devcustomer using?
On Linux, Rust-devcustomer runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Rust-devcustomer reset its map?
There are too few of Rust-devcustomer's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 12 days 18 hours.
Tags and listings
Where does Rust-devcustomer appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust-devcustomer are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Rust-devcustomer?
Read off the game's server browser, the tags for Rust-devcustomer are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Rust-devcustomer?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.216.38.93:25565.