Test server Neon Rust
Online EU 95.217.192.152:20530 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 09:21 UTC 10:21 UK · 12d agoWipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct, 18:14 UTC FW 19:14 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 13.6 days
- Players before
- 0
-
Thu 1 Oct, 00:55 UTC 01:55 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 30 Sep, 14:20 UTC 15:20 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Mon 21 Sep, 19:18 UTC 20:18 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 8.8 days
- Players before
- 0
-
Tue 15 Sep, 18:29 UTC 19:29 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6 days
- Players before
- 0
-
Tue 15 Sep, 12:28 UTC 13:28 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 44 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 9 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 11 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 6 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Test server Neon Rust against other Rust servers?
On player hours over the last seven days, Test server Neon Rust ranks #7,147 overall and #2,011 in Europe, in the top 32% of all ranked servers.
What is the current population on Test server Neon Rust?
The current count is 0 players on 50 slots for Test server Neon Rust. Averaged over the past week: 0 players, peaking at 3. The busiest hour over the last 48 hours was 10:00 UTC, averaging 0 players.
Server rules
On what map does Test server Neon Rust take place?
Size 2,500 and seed 9302025 define the procedural map Test server Neon Rust runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Test server Neon Rust, and what settings does it run?
You will not find a gather rate in the name of Test server Neon Rust. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Test server Neon Rust run from?
The EU tag is how Test server Neon Rust lists its location: Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 95.217.192.152:20530.
Does Test server Neon Rust perform well?
The 48-hour average for server fps stands at 30, never dipping below 26. Buildings, deployables and all the rest of the world pushed its entity count as high as 31,394. Memory use peaked at 2,136 MB. Players feel a rising entity count and low fps as lag.
Is Test server Neon Rust up, and how good is its uptime?
You can find Test server Neon Rust online at present. The uptime it reports puts its last restart at about 4 days 5 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does Test server Neon Rust operate?
On Linux, Test server Neon Rust runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does Test server Neon Rust handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 9 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.
How often does Test server Neon Rust wipe, and at what times?
No next wipe can be predicted for Test server Neon Rust, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 12 days 16 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Test server Neon Rust part of?
You will find Test server Neon Rust on the following Rust Wipe Tracker lists: Rust servers in Europe and Modded Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test server Neon Rust?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe are the tags Test server Neon Rust publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Test server Neon Rust?
Enter client.connect 95.217.192.152:20530 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://hosting.alkad.org/.
