local
Offline 95.24.124.138:35100 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 95 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 95 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 41 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 17 / 1000
Quick answers
From the figures on this page.
Player count
How does local compare with other Rust servers in the rankings?
In the top 72% of all ranked servers sits local, at #15,833 on hours played over seven days.
Is local busy at the moment?
The last sighting of local was 18 days 7 hours ago; it is offline right now.
Rules and settings
Which map is active on local?
The game generates the procedural map that local runs.
What are the rules on local, and what settings does it run?
You will not find a gather rate in the name of local. No group limit is published. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is local based?
You will find no region published by local, and its region code is pol. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 95.24.124.138:35100.
What is the uptime of local, and is it online?
Offline for now: local was last seen 18 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 9 October 2026.
On what Rust version does local operate?
The version on local is Rust network protocol 2574 and build 111282, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does local reset its map?
To tell its rhythm we would need more of local's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 18 days 8 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is local part of?
The Rust Wipe Tracker lists that include local are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What is the meaning of the server tags on local?
Read off the game's server browser, the tags for local are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2574 (Protocol): To join, your game must match protocol 2574; cs111282 (Build): It runs game build 111282; ptrak (Networking): The network layer is RakNet, Rust's standard; $rpol (Region code): Region code for this server: pol; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join local?
Enter client.connect 95.24.124.138:35100 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.