Testing server
Offline 95.26.138.226:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- My Carbon Test Server 0 / 50
- bro-testrig 8 / 100
- ShockRust | Blue | NoLimit 207 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 31.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 183 / 225
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 04.11 94 / 300
Quick answers
From the figures on this page.
Player activity
What is the ranking of Testing server against other Rust servers?
Over the past seven days, Testing server has climbed to #15,935 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on Testing server?
At the moment Testing server is offline, having last been seen 6 days 3 hours ago. For the last seven days the average player count was 0.
Map and rules
What settings and rules should you know for Testing server?
You will not find a gather rate in the name of Testing server. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Testing server?
There is no region published for Testing server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 95.26.138.226:28015.
Is Testing server up, and how good is its uptime?
The current status for Testing server is offline, last seen 6 days 3 hours ago. It was up 0 of 120 hours over the last 5 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 29 October 2026.
On what Rust version does Testing server operate?
Rust network protocol 2635 and build 168909 on Windows is what Testing server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Testing server wipe, and at what times?
To tell its rhythm we would need more of Testing server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 6 days 18 hours.
Tags and filters
Where does Testing server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Testing server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Testing server?
The game's server browser picks up these Testing server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Testing server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 95.26.138.226:28015.