Testing server
Offline 95.26.141.163:28015 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 81 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 87 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 84 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Testing server against other Rust servers?
A seven-day player-hours count places Testing server at #13,266: the top – of every ranked server.
Is Testing server busy at the moment?
The last sighting of Testing server was 38 days 7 hours ago; it is offline right now.
Rules and settings
On what map does Testing server take place?
A procedural map, generated by the game, is what Testing server runs.
Which settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Testing server based?
There is no region published for Testing server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 95.26.141.163:28015.
What is the uptime of Testing server, and is it online?
Offline for now: Testing server was last seen 38 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 19 September 2026.
What Rust version is Testing server using?
On Windows, Testing server runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Testing server wipe, and at what times?
To tell its rhythm we would need more of Testing server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 39 days 13 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Testing server part of?
You will find Testing server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Testing server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Testing server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Testing server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.26.141.163:28015.