ServerName
Offline 95.26.186.165:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 501 / 575
- Rustoria.co - EU East Long 309 / 400
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 85 / 150
- Rustoria.co - EU East Medium 109 / 200
Quick answers
From the figures on this page.
Player activity
Where does ServerName place among Rust servers?
In the top 61% of all ranked servers sits ServerName, at #13,917 on hours played over seven days.
What is the current population on ServerName?
The last sighting of ServerName was 25 days 4 hours ago; it is offline right now.
Map and rules
On what map does ServerName take place?
The game generates the procedural map that ServerName runs.
Which settings and rules apply on ServerName?
The name of ServerName gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is ServerName based?
There is no region published for ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 95.26.186.165:28015.
How reliable is ServerName, and is it currently online?
The current status for ServerName is offline, last seen 25 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 3 October 2026.
What Rust version is ServerName using?
On Windows, ServerName runs Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does ServerName reset its map?
There are too few of ServerName's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 25 days 14 hours.
Tags and listings
Where does ServerName appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags ServerName publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join ServerName?
Enter client.connect 95.26.186.165:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.