ServerName
Offline 95.26.186.205:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 27 Sep, 12:45 UTC 13:45 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 270 / 350
- Rustoria.co - EU Main 24 / 250
- Rusty Moose |EU Main| 34 / 250
- Rustoria.co - EU East Long 134 / 200
- Rustoria.co - EU East Medium 48 / 200
- Rustafied.com - EU Friday 48 / 100
Quick answers
From the figures on this page.
Player activity
How does ServerName compare with other Rust servers in the rankings?
A seven-day player-hours count places ServerName at #14,545: the top 61% of every ranked server.
What is the current population on ServerName?
The last sighting of ServerName was 30 days 10 hours ago; it is offline right now.
Rules and settings
What is the current map on ServerName?
A procedural map, generated by the game, is what ServerName runs.
What settings and rules should you know for ServerName?
No gather rate appears in the name of ServerName. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of ServerName?
No region is published by ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 95.26.186.205:28015.
How reliable is ServerName, and is it currently online?
Offline for now: ServerName was last seen 30 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 27 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ServerName operate?
On Windows, ServerName runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on ServerName?
At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does ServerName reset its map?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 30 days 13 hours.
Server tags
Where does ServerName appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include ServerName are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
Read off the game's server browser, the tags for ServerName are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join ServerName?
Enter client.connect 95.26.186.205:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.