ServerName
Offline 95.26.186.52:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 814 / 850
- Rustoria.co - EU Main 49 / 250
- Rusty Moose |EU Main| 125 / 250
- Rustoria.co - EU East Long 480 / 525
- Rustoria.co - EU East Medium 283 / 350
- Rustafied.com - EU Friday 208 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of ServerName against other Rust servers?
In the top 60% of all ranked servers sits ServerName, at #12,993 on hours played over seven days.
What is the current population on ServerName?
At the moment ServerName is offline, having last been seen 10 days 9 hours ago.
Server rules
What is the current map on ServerName?
The map on ServerName is procedural, produced by the game.
What are the rules on ServerName, and what settings does it run?
You will not find a gather rate in the name of ServerName. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is ServerName based?
No region is published by ServerName. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 95.26.186.52:28015 is its address.
Is ServerName up, and how good is its uptime?
The current status for ServerName is offline, last seen 10 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
On what Rust version does ServerName operate?
The version on ServerName is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does ServerName wipe, and at what times?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 11 days 7 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is ServerName part of?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ServerName?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags ServerName publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to ServerName?
Enter client.connect 95.26.186.52:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.