test
Offline 95.26.41.95:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 237 / 250
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU East Long 112 / 200
- Rustoria.co - EU East Medium 43 / 200
- Rustafied.com - EU Friday 43 / 100
Quick answers
From the figures on this page.
Player count
Where does test place among Rust servers?
Over the past seven days, test has climbed to #15,420 for player hours, putting it in the top 69% of all ranked servers.
How many players are on test right now?
The last sighting of test was 2 days 5 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Map and rules
Which map is active on test?
The map on test is procedural, produced by the game.
What are the rules on test, and what settings does it run?
No gather rate appears in the name of test. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does test run from?
You will find no region published by test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 95.26.41.95:28015 is its address.
Is test up, and how good is its uptime?
Offline for now: test was last seen 2 days 5 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
On what Rust version does test operate?
The version on test is Rust network protocol 2635 and build 169082, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does test reset its map?
To tell its rhythm we would need more of test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 2 days 8 hours.
Server tags
Where does test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include test are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the server tags on test?
The game's server browser picks up these test tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs169082 (Build): Build number: 169082; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to test?
Enter client.connect 95.26.41.95:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.