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Network live 11,603 servers online 33,127 players aboard 65 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Radar Lab

Offline 95.26.62.227:28015 checked 38d ago

Tracking number · connect
Wipe progress · wiped 41d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 5 players now 20% full
07-day averagepeak –
#13,268rankno region published
41d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 16 Sep, 20:48 UTC 21:48 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average 241 / 275
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average 14 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average 21 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 155 / 200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average 60 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 32 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Radar Lab place among Rust servers?

Over the past seven days, Radar Lab has climbed to #13,268 for player hours, putting it in the top – of all ranked servers.

How many players are on Radar Lab right now?

At the moment Radar Lab is offline, having last been seen 38 days 17 hours ago.

Map and rules

What is the current map on Radar Lab?

The game generates the procedural map that Radar Lab runs.

What are the rules on Radar Lab, and what settings does it run?

The name of Radar Lab gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

About the server

What location does Radar Lab run from?

You will find no region published by Radar Lab. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 95.26.62.227:28015.

Is Radar Lab up, and how good is its uptime?

The current status for Radar Lab is offline, last seen 38 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 16 September 2026.

What Rust version is Radar Lab using?

Rust network protocol 2633 and build 164530 on Windows is what Radar Lab runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on Radar Lab when wipe day arrives?

1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.

On what schedule does Radar Lab reset its map?

To tell its rhythm we would need more of Radar Lab's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 41 days 8 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Radar Lab part of?

The Rust Wipe Tracker lists that include Radar Lab are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Radar Lab?

gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags Radar Lab publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to Radar Lab?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.26.62.227:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.