Test Server
Offline 95.26.8.210:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 69 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 79 / 225
- RustSpain.com | EU Main 21 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 15 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Test Server against other Rust servers?
A seven-day player-hours count places Test Server at #12,868: the top 60% of every ranked server.
Is Test Server busy at the moment?
The last sighting of Test Server was 12 days 7 hours ago; it is offline right now.
Server rules
On what map does Test Server take place?
A procedural map, generated by the game, is what Test Server runs.
Which settings and rules apply on Test Server?
No gather rate appears in the name of Test Server. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched off.
Server details
What location does Test Server run from?
There is no region published for Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 95.26.8.210:28015 is its address.
How reliable is Test Server, and is it currently online?
The current status for Test Server is offline, last seen 12 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 9 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Test Server using?
On Windows, Test Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Test Server reset its map?
Its rhythm cannot yet be told: too few of Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 18 days 6 hours.
Tags and filters
Where does Test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Test Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags Test Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Test Server?
Enter client.connect 95.26.8.210:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.