10ms
Offline 95.55.118.66:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 11 Oct, 10:48 UTC 11:48 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 104 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 113 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 45 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of 10ms against other Rust servers?
In the top 68% of all ranked servers sits 10ms, at #15,119 on hours played over seven days.
Is 10ms busy at the moment?
At the moment 10ms is offline, having last been seen 16 days 14 hours ago.
Map and rules
Which map is active on 10ms?
A procedural map, generated by the game, is what 10ms runs.
Which settings and rules apply on 10ms?
You will not find a gather rate in the name of 10ms. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does 10ms run from?
There is no region published for 10ms. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 95.55.118.66:28015.
How reliable is 10ms, and is it currently online?
The current status for 10ms is offline, last seen 16 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 2 October 2026.
What Rust version is 10ms using?
Rust network protocol 2634 and build 167398 on Windows is what 10ms runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does 10ms handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. After 6 hours the latest wipe's crowd hit its peak.
When does 10ms wipe? What schedule does it follow?
To tell its rhythm we would need more of 10ms's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 16 days 20 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is 10ms part of?
You will find 10ms on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 10ms?
Read off the game's server browser, the tags for 10ms are: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): Slot count: 15; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join 10ms?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 95.55.118.66:28015.