Local Test Server
Offline 95.57.208.79:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- My Carbon Test Server 0 / 50
- bro-testrig 8 / 100
- ShockRust | Blue | NoLimit 207 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 31.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 183 / 225
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 04.11 94 / 300
Quick answers
From the figures on this page.
Population
Where does Local Test Server place among Rust servers?
In the top 70% of all ranked servers sits Local Test Server, at #15,935 on hours played over seven days.
Is Local Test Server busy at the moment?
At the moment Local Test Server is offline, having last been seen 6 days 18 hours ago. For the last seven days the average player count was 0.
Rules and settings
Which map is active on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
What are the rules on Local Test Server, and what settings does it run?
The name of Local Test Server gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Local Test Server?
No region is published by Local Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 95.57.208.79:28015.
How reliable is Local Test Server, and is it currently online?
The current status for Local Test Server is offline, last seen 6 days 18 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. 28 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Test Server operate?
On Windows, Local Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Local Test Server wipe, and at what times?
To tell its rhythm we would need more of Local Test Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 29 days.
Server tags
On Rust Wipe Tracker, which lists and filters is Local Test Server part of?
These Rust Wipe Tracker lists take Local Test Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Test Server?
Read off the game's server browser, the tags for Local Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp15 (Max players): Slot count: 15; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Local Test Server?
Enter client.connect 95.57.208.79:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.