ClaudeBot Local Lab deploy
Offline 95.58.250.204:28065 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player activity
What is the ranking of ClaudeBot Local Lab deploy against other Rust servers?
A seven-day player-hours count places ClaudeBot Local Lab deploy at #16,009: the top 71% of every ranked server.
How many players are on ClaudeBot Local Lab deploy right now?
At the moment ClaudeBot Local Lab deploy is offline, having last been seen 24 days 6 hours ago.
Map and rules
On what map does ClaudeBot Local Lab deploy take place?
The map on ClaudeBot Local Lab deploy is procedural, produced by the game.
What settings and rules should you know for ClaudeBot Local Lab deploy?
No gather rate appears in the name of ClaudeBot Local Lab deploy. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of ClaudeBot Local Lab deploy?
You will find no region published by ClaudeBot Local Lab deploy. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 95.58.250.204:28065.
What is the uptime of ClaudeBot Local Lab deploy, and is it online?
Offline for now: ClaudeBot Local Lab deploy was last seen 24 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 4 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does ClaudeBot Local Lab deploy operate?
Rust network protocol 2633 and build 163207 on Windows is what ClaudeBot Local Lab deploy runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does ClaudeBot Local Lab deploy wipe? What schedule does it follow?
There are too few of ClaudeBot Local Lab deploy's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 24 days 6 hours.
Tags and listings
Where does ClaudeBot Local Lab deploy appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include ClaudeBot Local Lab deploy are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on ClaudeBot Local Lab deploy?
The game's server browser picks up these ClaudeBot Local Lab deploy tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join ClaudeBot Local Lab deploy?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 95.58.250.204:28065.