Kirusha's Private Test
Offline 95.72.7.133:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
How does Kirusha's Private Test compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits Kirusha's Private Test, at #15,958 on hours played over seven days.
What is the current population on Kirusha's Private Test?
The last sighting of Kirusha's Private Test was 25 days 17 hours ago; it is offline right now.
Server rules
On what map does Kirusha's Private Test take place?
The map on Kirusha's Private Test is procedural, produced by the game.
What settings and rules should you know for Kirusha's Private Test?
No gather rate appears in the name of Kirusha's Private Test. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is Kirusha's Private Test based?
No region is published by Kirusha's Private Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 95.72.7.133:28015.
Is Kirusha's Private Test up, and how good is its uptime?
Kirusha's Private Test is offline at the moment, with the last sighting 25 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 3 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Kirusha's Private Test operate?
On Windows, Kirusha's Private Test runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Kirusha's Private Test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Kirusha's Private Test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 25 days 18 hours.
Tags and listings
Where does Kirusha's Private Test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Kirusha's Private Test: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Kirusha's Private Test?
The game's server browser picks up these Kirusha's Private Test tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Kirusha's Private Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.72.7.133:28015.