skin_test
Offline 95.79.77.56:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 97 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 99 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 41 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16 / 1000
Quick answers
From the figures on this page.
Population
Where does skin_test place among Rust servers?
In the top 69% of all ranked servers sits skin_test, at #15,412 on hours played over seven days.
What is the current population on skin_test?
The last sighting of skin_test was 36 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Server rules
Which map is active on skin_test?
The map on skin_test is procedural, produced by the game.
Which settings and rules apply on skin_test?
You will not find a gather rate in the name of skin_test. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
In which region is skin_test based?
No region is published by skin_test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 95.79.77.56:28015.
How reliable is skin_test, and is it currently online?
skin_test is offline at the moment, with the last sighting 36 hours ago. It stayed up 0% of the time across the last 1 full day, which is 0 of 24 hours. It was first seen by Rust Wipe Tracker on 26 October 2026.
What Rust version is skin_test using?
On Windows, skin_test runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does skin_test wipe, and at what times?
There are too few of skin_test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 23 days 21 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is skin_test part of?
These Rust Wipe Tracker lists take skin_test: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on skin_test?
Read off the game's server browser, the tags for skin_test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join skin_test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.79.77.56:28015.