ServerName
Offline 95.84.244.197:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 15 Sep, 06:50 UTC 07:50 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 330 / 375
- Rustoria.co - EU East Long 220 / 250
- Rusty Moose |EU Main| 37 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 55 / 100
- Rustoria.co - EU East Medium 78 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of ServerName against other Rust servers?
A seven-day player-hours count places ServerName at #13,288: the top – of every ranked server.
What is the current population on ServerName?
At the moment ServerName is offline, having last been seen 43 days 10 hours ago.
Rules and settings
What is the current map on ServerName?
The map on ServerName is procedural, produced by the game.
Which settings and rules apply on ServerName?
No gather rate appears in the name of ServerName. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of ServerName?
There is no region published for ServerName. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 95.84.244.197:28015.
Is ServerName up, and how good is its uptime?
Offline for now: ServerName was last seen 43 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is ServerName using?
Rust network protocol 2633 and build 163794 on Windows is what ServerName runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does ServerName handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 3 hours after the latest wipe, the crowd reached its peak.
How often does ServerName wipe, and at what times?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 43 days 16 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is ServerName part of?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
The game's server browser picks up these ServerName tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join ServerName?
Enter client.connect 95.84.244.197:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.