Skip to the page
Network live 11,700 servers online 41,781 players aboard 99 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

My Rust Server - Test

Online 96.2.164.37:28015 checked 10m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak 2
#5,807ranktop 26%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 21:46 UTC 22:46 UK · 4d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 32 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 30 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average 24 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 5 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 4 / 1000
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of My Rust Server - Test against other Rust servers?

In the top 26% of all ranked servers sits My Rust Server - Test, at #5,807 on hours played over seven days.

How many players are on My Rust Server - Test right now?

At the moment 0 players are on My Rust Server - Test, which has 50 slots. The seven-day figures show an average of 0 players and a peak of 2.

Map and rules

Which map is active on My Rust Server - Test?

The game generates the procedural map on My Rust Server - Test at size 3,500 with seed 352165132. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for My Rust Server - Test?

You will not find a gather rate in the name of My Rust Server - Test. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Server details

What location does My Rust Server - Test run from?

No region is published by My Rust Server - Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 96.2.164.37:28015.

Does My Rust Server - Test perform well?

The 48-hour average for server fps stands at 28, never dipping below 13. Buildings, deployables and all the rest of the world pushed its entity count as high as 68,522. The highest memory reading was 3,624 MB. Players feel a rising entity count and low fps as lag.

Is My Rust Server - Test up, and how good is its uptime?

Right now, My Rust Server - Test is online. About 4 days 2 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 4 full days, up for 95 of 96 hours. 24 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does My Rust Server - Test operate?

On Windows, My Rust Server - Test runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on My Rust Server - Test when wipe day arrives?

2 players is the average peak across its recent wipes. After 23 hours the latest wipe's crowd hit its peak.

On what schedule does My Rust Server - Test reset its map?

To tell its rhythm we would need more of My Rust Server - Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 4 days 3 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is My Rust Server - Test part of?

You will find My Rust Server - Test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on My Rust Server - Test?

gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags My Rust Server - Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join My Rust Server - Test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 96.2.164.37:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.