Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 0h.
The force wipe · high confidenceComing wipes
- 7d 0hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 17hThu 12 Nov, 12:34 UTC12:34 UK
- 21d 4hThu 19 Nov, 23:28 UTC23:28 UK
- 28d 15hFri 27 Nov, 10:22 UTC10:22 UK
- 35d 0hThu 3 Dec, 19:00 UTC19:00 UKFW
- 36d 2hFri 4 Dec, 21:17 UTC21:17 UK
- 43d 13hSat 12 Dec, 08:11 UTC08:11 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 0hNext wipe expected · the force wipe
-
Wed 21 Oct, 03:51 UTC 04:51 UK · 8d agoWipe delivered
- Peak
- 3 +1 queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 13 Oct, 05:07 UTC 06:07 UK · 16d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 7.9 days
- Players before
- 0
-
Mon 5 Oct, 18:12 UTC 19:12 UK · 24d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7.5 days
- Players before
- 0
-
Tue 29 Sep, 04:44 UTC 05:44 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6.6 days
- Players before
- 0
-
Mon 28 Sep, 04:50 UTC 05:50 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 127 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 195 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 74 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 222 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
How does Chrayntopia-dev compare with other Rust servers in the rankings?
A seven-day player-hours count places Chrayntopia-dev at #10,206: the top 46% of every ranked server.
Is Chrayntopia-dev busy at the moment?
At the moment Chrayntopia-dev is offline, having last been seen 2 days 8 hours ago. The seven-day figures show an average of 0 players and a peak of 2.
Map and rules
What is the current map on Chrayntopia-dev?
Size 4,250 and seed 50000 define the procedural map Chrayntopia-dev runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.
What are the rules on Chrayntopia-dev, and what settings does it run?
No gather rate appears in the name of Chrayntopia-dev. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What location does Chrayntopia-dev run from?
No region is published by Chrayntopia-dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 98.142.0.118:28015 is its address.
What is the uptime of Chrayntopia-dev, and is it online?
Offline for now: Chrayntopia-dev was last seen 2 days 8 hours ago. It was up 131 of 168 hours over the last 7 full days, 78% of the time. 25 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Chrayntopia-dev operate?
On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does Chrayntopia-dev handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. With 1 more in the queue, the latest wipe peaked 23 hours in. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.
How often does Chrayntopia-dev wipe, and at what times?
The recent gap between wipes at Chrayntopia-dev is about 7 days. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running was made 8 days 14 hours.
Tags and listings
Where does Chrayntopia-dev appear across the Rust Wipe Tracker lists and filters?
You will find Chrayntopia-dev on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Chrayntopia-dev?
gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags Chrayntopia-dev publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.