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Network live 11,611 servers online 38,989 players aboard 134 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 34d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 34d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak –
#16,226ranktop 71%
34d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 25 Sep, 05:39 UTC 06:39 UK · 34d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep, 14:31 UTC 15:31 UK · 35d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  3. Thu 17 Sep, 01:42 UTC 02:42 UK · 43d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    7.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 35 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 128 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average 38 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average 12 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average 34 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 46 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Chrayntopia-dev against other Rust servers?

In the top 71% of all ranked servers sits Chrayntopia-dev, at #16,226 on hours played over seven days.

How many players are on Chrayntopia-dev right now?

At the moment Chrayntopia-dev is offline, having last been seen 34 days 22 hours ago.

Server rules

What is the current map on Chrayntopia-dev?

Size 4,250 and seed 2026832128 define the procedural map Chrayntopia-dev runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.

What are the rules on Chrayntopia-dev, and what settings does it run?

You will not find a gather rate in the name of Chrayntopia-dev. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does Chrayntopia-dev run from?

You will find no region published by Chrayntopia-dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 98.142.0.118:28015.

Is Chrayntopia-dev up, and how good is its uptime?

Chrayntopia-dev is offline at the moment, with the last sighting 34 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Chrayntopia-dev operate?

The version on Chrayntopia-dev is Rust network protocol 2633 and build 165217, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What should you expect from wipe day on Chrayntopia-dev?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.

On what schedule does Chrayntopia-dev reset its map?

Chrayntopia-dev wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 34 days 23 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Chrayntopia-dev part of?

These Rust Wipe Tracker lists take Chrayntopia-dev: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on Chrayntopia-dev?

The game's server browser picks up these Chrayntopia-dev tags: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join Chrayntopia-dev?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 98.142.0.118:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit: 8, the standard default.
v2633
Protocol Join only if your game runs protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.