Skip to the page
Network live 11,721 servers online 56,361 players aboard 135 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Zombie Server

Offline 98.161.149.158:28015 checked 13d ago

Tracking number · connect
Wipe progress · wiped 19d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,216ranktop 70%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct11 Oct13 Oct16 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 8 Oct, 18:21 UTC 19:21 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average 468 / 525
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average 28 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average 48 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 223 / 275
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 83 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average 93 / 150
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Zombie Server against other Rust servers?

A seven-day player-hours count places Zombie Server at #15,216: the top 70% of every ranked server.

How many players are on Zombie Server right now?

The last sighting of Zombie Server was 13 days 22 hours ago; it is offline right now.

Rules and settings

Which map is active on Zombie Server?

A procedural map, generated by the game, is what Zombie Server runs.

Which settings and rules apply on Zombie Server?

The name of Zombie Server gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does Zombie Server run from?

There is no region published for Zombie Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 98.161.149.158:28015 is its address.

How reliable is Zombie Server, and is it currently online?

Zombie Server is offline at the moment, with the last sighting 13 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 8 October 2026.

What Rust version is Zombie Server using?

Rust network protocol 2634 and build 167058 on Windows is what Zombie Server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on Zombie Server when wipe day arrives?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

When does Zombie Server wipe? What schedule does it follow?

There are too few of Zombie Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 19 days 5 hours.

Tags and listings

Where does Zombie Server appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Zombie Server are: Rust community servers, unmodded and Rust zombie servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Zombie Server?

The game's server browser picks up these Zombie Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to Zombie Server?

Enter client.connect 98.161.149.158:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.