Steve's Home Server
Offline 98.4.202.64:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 233 / 250
- Rustoria.co - EU Main 16 / 250
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU East Long 112 / 200
- Rustoria.co - EU East Medium 44 / 200
- Rustafied.com - EU Friday 43 / 100
Quick answers
From the figures on this page.
Population
How does Steve's Home Server compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits Steve's Home Server, at #15,291 on hours played over seven days.
How many players are on Steve's Home Server right now?
The last sighting of Steve's Home Server was 8 days 21 hours ago; it is offline right now.
Rules and settings
What is the current map on Steve's Home Server?
The map on Steve's Home Server is procedural, produced by the game.
What settings and rules should you know for Steve's Home Server?
You will not find a gather rate in the name of Steve's Home Server. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Steve's Home Server?
You will find no region published by Steve's Home Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 98.4.202.64:28015.
Is Steve's Home Server up, and how good is its uptime?
The current status for Steve's Home Server is offline, last seen 8 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 8 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Steve's Home Server operate?
The version on Steve's Home Server is Rust network protocol 2634 and build 167058, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Steve's Home Server reset its map?
Its rhythm cannot yet be told: too few of Steve's Home Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 20 days 3 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Steve's Home Server part of?
You will find Steve's Home Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Steve's Home Server?
The game's server browser picks up these Steve's Home Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Steve's Home Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 98.4.202.64:28015.