<SERVER_NAME>
Online 98.97.10.131:28015 checked 3m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium 422 / 450
- Rusty Moose |EU Biweekly| 141 / 200
- Rusty Moose |US Biweekly| 105 / 200
- Rustoria.co - EU Mondays 351 / 400
- Rustafied.com - EU Medium - Large 222 / 275
- Rustafied.com - EU Friday 110 / 125
Quick answers
From the figures on this page.
Population
Where does <SERVER_NAME> place among Rust servers?
A seven-day player-hours count places <SERVER_NAME> at #15,935: the top 70% of every ranked server.
Is <SERVER_NAME> busy at the moment?
The current player count on <SERVER_NAME> is 0. The seven-day average for this server is 0 players.
Server rules
On what map does <SERVER_NAME> take place?
The game generates the procedural map that <SERVER_NAME> runs.
What are the rules on <SERVER_NAME>, and what settings does it run?
You will not find a gather rate in the name of <SERVER_NAME>. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of <SERVER_NAME>?
You will find no region published by <SERVER_NAME>. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 98.97.10.131:28015 is its address.
What is the uptime of <SERVER_NAME>, and is it online?
<SERVER_NAME> is up and online at the moment. It was first seen by Rust Wipe Tracker on 3 November 2026.
On what Rust version does <SERVER_NAME> operate?
Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does <SERVER_NAME> wipe, and at what times?
To tell its rhythm we would need more of <SERVER_NAME>'s wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 33 days 14 hours have passed since this world was made.
Server tags
Where does <SERVER_NAME> appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include <SERVER_NAME> are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on <SERVER_NAME>?
Read off the game's server browser, the tags for <SERVER_NAME> are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join <SERVER_NAME>?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 98.97.10.131:28015.