<SERVER_NAME>
Offline 98.97.13.208:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 300 / 300
- Rustoria.co - EU Main 19 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 188 / 200
- Rustoria.co - EU East Medium 99 / 200
- Rustafied.com - EU Friday 25 / 100
Quick answers
From the figures on this page.
Player count
How does <SERVER_NAME> compare with other Rust servers in the rankings?
Over the past seven days, <SERVER_NAME> has climbed to #15,419 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on <SERVER_NAME>?
The last sighting of <SERVER_NAME> was 5 days 21 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Rules and settings
On what map does <SERVER_NAME> take place?
The map on <SERVER_NAME> is procedural, produced by the game.
Which settings and rules apply on <SERVER_NAME>?
You will not find a gather rate in the name of <SERVER_NAME>. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is <SERVER_NAME> based?
You will find no region published by <SERVER_NAME>. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 98.97.13.208:28015.
What is the uptime of <SERVER_NAME>, and is it online?
The current status for <SERVER_NAME> is offline, last seen 5 days 21 hours ago. It was up 9 of 144 hours over the last 6 full days, 6% of the time. It was first seen by Rust Wipe Tracker on 21 October 2026.
On what Rust version does <SERVER_NAME> operate?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does <SERVER_NAME> wipe, and at what times?
Its rhythm cannot yet be told: too few of <SERVER_NAME>'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 26 days 7 hours.
Tags and listings
Where does <SERVER_NAME> appear across the Rust Wipe Tracker lists and filters?
You will find <SERVER_NAME> on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on <SERVER_NAME>?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags <SERVER_NAME> publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join <SERVER_NAME>?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 98.97.13.208:28015.