<SERVER_NAME>
Offline 98.97.14.112:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium 422 / 450
- Rusty Moose |EU Biweekly| 141 / 200
- Rusty Moose |US Biweekly| 105 / 200
- Rustoria.co - EU Mondays 351 / 400
- Rustafied.com - EU Medium - Large 222 / 275
- Rustafied.com - EU Friday 110 / 125
Quick answers
From the figures on this page.
Population
What is the ranking of <SERVER_NAME> against other Rust servers?
A seven-day player-hours count places <SERVER_NAME> at #15,940: the top 70% of every ranked server.
How many players are on <SERVER_NAME> right now?
At the moment <SERVER_NAME> is offline, having last been seen 7 days 5 hours ago. The seven-day average for this server is 0 players.
Map and rules
Which map is active on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, produced by the game.
What settings and rules should you know for <SERVER_NAME>?
The name of <SERVER_NAME> gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does <SERVER_NAME> run from?
No region is published by <SERVER_NAME>. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 98.97.14.112:28015.
Is <SERVER_NAME> up, and how good is its uptime?
The current status for <SERVER_NAME> is offline, last seen 7 days 5 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. It was first seen by Rust Wipe Tracker on 28 October 2026.
On what Rust version does <SERVER_NAME> operate?
Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does <SERVER_NAME> wipe, and at what times?
There are too few of <SERVER_NAME>'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 33 days 14 hours.
Tags and filters
Where does <SERVER_NAME> appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take <SERVER_NAME>: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on <SERVER_NAME>?
The game's server browser picks up these <SERVER_NAME> tags: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to <SERVER_NAME>?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 98.97.14.112:28015.