<SERVER_NAME>
Offline 98.97.14.195:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 500 / 525
- Rustoria.co - EU East Long 388 / 450
- Rusty Moose |EU Main| 49 / 250
- Rustoria.co - EU Main 48 / 250
- Rustafied.com - EU Friday 51 / 100
- Rustoria.co - EU East Medium 161 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of <SERVER_NAME> against other Rust servers?
In the top 70% of all ranked servers sits <SERVER_NAME>, at #15,310 on hours played over seven days.
What is the current population on <SERVER_NAME>?
The last sighting of <SERVER_NAME> was 10 days 3 hours ago; it is offline right now.
Map and rules
Which map is active on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, produced by the game.
Which settings and rules apply on <SERVER_NAME>?
You will not find a gather rate in the name of <SERVER_NAME>. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is <SERVER_NAME> based?
There is no region published for <SERVER_NAME>. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 98.97.14.195:28015.
Is <SERVER_NAME> up, and how good is its uptime?
<SERVER_NAME> is offline at the moment, with the last sighting 10 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 18 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does <SERVER_NAME> operate?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does <SERVER_NAME> wipe, and at what times?
Its rhythm cannot yet be told: too few of <SERVER_NAME>'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 12 hours.
Tags and filters
Where does <SERVER_NAME> appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include <SERVER_NAME> are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on <SERVER_NAME>?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags <SERVER_NAME> publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to <SERVER_NAME>?
Enter client.connect 98.97.14.195:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.