TEST
Offline 98.97.141.143:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 24 Sep, 04:10 UTC 05:10 UK · 35d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 322 / 375
- Rustoria.co - EU East Long 322 / 325
- Rusty Moose |EU Main| 32 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 48 / 100
- Rustoria.co - EU East Medium 162 / 200
Quick answers
From the figures on this page.
Player count
Where does TEST place among Rust servers?
A seven-day player-hours count places TEST at #13,284: the top 61% of every ranked server.
Is TEST busy at the moment?
The last sighting of TEST was 35 days 4 hours ago; it is offline right now.
Map and rules
What is the current map on TEST?
The game generates the procedural map that TEST runs.
What settings and rules should you know for TEST?
The name of TEST gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does TEST run from?
No region is published by TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 98.97.141.143:28015 is its address.
How reliable is TEST, and is it currently online?
Offline for now: TEST was last seen 35 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 23 September 2026.
On what Rust version does TEST operate?
Rust network protocol 2633 and build 164530 on Windows is what TEST runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does TEST handle its wipe days?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does TEST wipe, and at what times?
There are too few of TEST's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 35 days 5 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is TEST part of?
The Rust Wipe Tracker lists that include TEST are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on TEST?
Read off the game's server browser, the tags for TEST are: gmrust (Game mode): Survival in standard Rust; mp7 (Max players): The server has 7 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join TEST?
Enter client.connect 98.97.141.143:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.