<SERVER_NAME>
Offline 98.97.15.122:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium 422 / 450
- Rusty Moose |EU Biweekly| 141 / 200
- Rusty Moose |US Biweekly| 105 / 200
- Rustoria.co - EU Mondays 351 / 400
- Rustafied.com - EU Medium - Large 222 / 275
- Rustafied.com - EU Friday 110 / 125
Quick answers
From the figures on this page.
Player activity
How does <SERVER_NAME> compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits <SERVER_NAME>, at #15,935 on hours played over seven days.
How many players are on <SERVER_NAME> right now?
At the moment <SERVER_NAME> is offline, having last been seen 31 hours ago. Averaged over the past week: 0 players.
Map and rules
What is the current map on <SERVER_NAME>?
A procedural map, generated by the game, is what <SERVER_NAME> runs.
Which settings and rules apply on <SERVER_NAME>?
You will not find a gather rate in the name of <SERVER_NAME>. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is <SERVER_NAME> based?
No region is published by <SERVER_NAME>. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 98.97.15.122:28015.
Is <SERVER_NAME> up, and how good is its uptime?
<SERVER_NAME> is offline at the moment, with the last sighting 31 hours ago. It was up 31 of 48 hours over the last 2 full days, 65% of the time. The first sighting of it by Rust Wipe Tracker came on 1 November 2026.
What Rust version is <SERVER_NAME> using?
The version on <SERVER_NAME> is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does <SERVER_NAME> wipe? What schedule does it follow?
To tell its rhythm we would need more of <SERVER_NAME>'s wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 33 days 14 hours have passed since this world was made.
Tags and listings
Where does <SERVER_NAME> appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include <SERVER_NAME> are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on <SERVER_NAME>?
The game's server browser picks up these <SERVER_NAME> tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to <SERVER_NAME>?
Enter client.connect 98.97.15.122:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.