Watkins Rust server | Powered by Electro
Offline 98.97.35.10:28015 checked 46d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 46 / 250
- Rustoria.co - EU East Long 78 / 200
- Rusty Moose |EU Main| 256 / 300
- Rustafied.com - EU Friday 11 / 100
- Rustoria.co - EU Main 313 / 375
- Rustoria.co - EU East Medium 267 / 300
Quick answers
From the figures on this page.
Player count
How many players are on Watkins Rust server | Powered by Electro right now?
At the moment Watkins Rust server | Powered by Electro is offline, having last been seen 46 days 16 hours ago.
Server rules
Which map is active on Watkins Rust server | Powered by Electro?
A procedural map, generated by the game, is what Watkins Rust server | Powered by Electro runs.
Which settings and rules apply on Watkins Rust server | Powered by Electro?
The name of Watkins Rust server | Powered by Electro gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Watkins Rust server | Powered by Electro run from?
You will find no region published by Watkins Rust server | Powered by Electro. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 98.97.35.10:28015.
What is the uptime of Watkins Rust server | Powered by Electro, and is it online?
Watkins Rust server | Powered by Electro is offline at the moment, with the last sighting 46 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Watkins Rust server | Powered by Electro operate?
Rust network protocol 2633 and build 163207 on Linux is what Watkins Rust server | Powered by Electro runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Watkins Rust server | Powered by Electro wipe? What schedule does it follow?
To tell its rhythm we would need more of Watkins Rust server | Powered by Electro's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 55 days 4 hours.
Tags and filters
Where does Watkins Rust server | Powered by Electro appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Watkins Rust server | Powered by Electro are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Watkins Rust server | Powered by Electro?
The game's server browser picks up these Watkins Rust server | Powered by Electro tags: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): The server has 15 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Watkins Rust server | Powered by Electro?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 98.97.35.10:28015.