Watkins Rust server | Powered by Electro
Offline 98.97.39.131:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 15 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 32 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 6 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 23 / 700
- RustSpain.com | EU Main 117 / 200
Quick answers
From the figures on this page.
Player count
How does Watkins Rust server | Powered by Electro compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits Watkins Rust server | Powered by Electro, at #15,347 on hours played over seven days.
Is Watkins Rust server | Powered by Electro busy at the moment?
The last sighting of Watkins Rust server | Powered by Electro was 9 days 15 hours ago; it is offline right now.
Rules and settings
Which map is active on Watkins Rust server | Powered by Electro?
A procedural map, generated by the game, is what Watkins Rust server | Powered by Electro runs.
What settings and rules should you know for Watkins Rust server | Powered by Electro?
You will not find a gather rate in the name of Watkins Rust server | Powered by Electro. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Watkins Rust server | Powered by Electro?
No region is published by Watkins Rust server | Powered by Electro. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 98.97.39.131:28015 is its address.
Is Watkins Rust server | Powered by Electro up, and how good is its uptime?
Watkins Rust server | Powered by Electro is offline at the moment, with the last sighting 9 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 19 October 2026.
On what Rust version does Watkins Rust server | Powered by Electro operate?
The version on Watkins Rust server | Powered by Electro is Rust network protocol 2634 and build 166652, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Watkins Rust server | Powered by Electro reset its map?
To tell its rhythm we would need more of Watkins Rust server | Powered by Electro's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 24 days 1 hours have passed since this world was made.
Tags and listings
Where does Watkins Rust server | Powered by Electro appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Watkins Rust server | Powered by Electro are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Watkins Rust server | Powered by Electro?
gmrust (Game mode): Standard Rust survival is the game mode here; mp15 (Max players): Slot count: 15; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Watkins Rust server | Powered by Electro publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Watkins Rust server | Powered by Electro?
Enter client.connect 98.97.39.131:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.