<SERVER_NAME>
Offline 98.97.8.170:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium 422 / 450
- Rusty Moose |EU Biweekly| 141 / 200
- Rusty Moose |US Biweekly| 105 / 200
- Rustoria.co - EU Mondays 351 / 400
- Rustafied.com - EU Medium - Large 222 / 275
- Rustafied.com - EU Friday 110 / 125
Quick answers
From the figures on this page.
Player activity
What is the ranking of <SERVER_NAME> against other Rust servers?
A seven-day player-hours count places <SERVER_NAME> at #15,935: the top 70% of every ranked server.
Is <SERVER_NAME> busy at the moment?
At the moment <SERVER_NAME> is offline, having last been seen 5 days 5 hours ago. Averaged over the past week: 0 players.
Server rules
What is the current map on <SERVER_NAME>?
A procedural map, generated by the game, is what <SERVER_NAME> runs.
Which settings and rules apply on <SERVER_NAME>?
You will not find a gather rate in the name of <SERVER_NAME>. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of <SERVER_NAME>?
You will find no region published by <SERVER_NAME>. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 98.97.8.170:28015 is its address.
How reliable is <SERVER_NAME>, and is it currently online?
The current status for <SERVER_NAME> is offline, last seen 5 days 5 hours ago. It was up 7 of 120 hours over the last 5 full days, 6% of the time. It was first seen by Rust Wipe Tracker on 29 October 2026.
What Rust version is <SERVER_NAME> using?
Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does <SERVER_NAME> wipe, and at what times?
To tell its rhythm we would need more of <SERVER_NAME>'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 33 days 14 hours.
Tags and filters
Where does <SERVER_NAME> appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include <SERVER_NAME> are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on <SERVER_NAME>?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags <SERVER_NAME> publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join <SERVER_NAME>?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 98.97.8.170:28015.