<SERVER_NAME>
Offline 98.97.9.121:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium 422 / 450
- Rusty Moose |EU Biweekly| 141 / 200
- Rusty Moose |US Biweekly| 105 / 200
- Rustoria.co - EU Mondays 351 / 400
- Rustafied.com - EU Medium - Large 222 / 275
- Rustafied.com - EU Friday 110 / 125
Quick answers
From the figures on this page.
Population
How does <SERVER_NAME> compare with other Rust servers in the rankings?
A seven-day player-hours count places <SERVER_NAME> at #15,935: the top 70% of every ranked server.
What is the current population on <SERVER_NAME>?
The last sighting of <SERVER_NAME> was 29 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Server rules
On what map does <SERVER_NAME> take place?
The map on <SERVER_NAME> is procedural, produced by the game.
What are the rules on <SERVER_NAME>, and what settings does it run?
You will not find a gather rate in the name of <SERVER_NAME>. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does <SERVER_NAME> run from?
You will find no region published by <SERVER_NAME>. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 98.97.9.121:28015 is its address.
What is the uptime of <SERVER_NAME>, and is it online?
Offline for now: <SERVER_NAME> was last seen 29 hours ago. It was first seen by Rust Wipe Tracker on 3 November 2026.
What Rust version is <SERVER_NAME> using?
The version on <SERVER_NAME> is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does <SERVER_NAME> wipe, and at what times?
There are too few of <SERVER_NAME>'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 33 days 14 hours.
Server tags
Where does <SERVER_NAME> appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include <SERVER_NAME> are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on <SERVER_NAME>?
Read off the game's server browser, the tags for <SERVER_NAME> are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join <SERVER_NAME>?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 98.97.9.121:28015.