<SERVER_NAME>
Offline 98.97.9.217:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 48 / 250
- Rustoria.co - EU East Long 91 / 200
- Rusty Moose |EU Main| 275 / 300
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU Main 343 / 375
- Rustoria.co - EU East Medium 267 / 300
Quick answers
From the figures on this page.
Population
How does <SERVER_NAME> compare with other Rust servers in the rankings?
Over the past seven days, <SERVER_NAME> has climbed to #15,340 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on <SERVER_NAME>?
At the moment <SERVER_NAME> is offline, having last been seen 9 days 22 hours ago.
Rules and settings
Which map is active on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, produced by the game.
What settings and rules should you know for <SERVER_NAME>?
You will not find a gather rate in the name of <SERVER_NAME>. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is <SERVER_NAME> based?
No region is published by <SERVER_NAME>. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 98.97.9.217:28015 is its address.
How reliable is <SERVER_NAME>, and is it currently online?
<SERVER_NAME> is offline at the moment, with the last sighting 9 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 19 October 2026.
On what Rust version does <SERVER_NAME> operate?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does <SERVER_NAME> wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of <SERVER_NAME>'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 28 days 3 hours.
Tags and filters
Where does <SERVER_NAME> appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take <SERVER_NAME>: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on <SERVER_NAME>?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags <SERVER_NAME> publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to <SERVER_NAME>?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 98.97.9.217:28015.