rust-oxide dev
Offline 99.10.236.109:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 13 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 33 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 6 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 21 / 700
- RustSpain.com | EU Main 118 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of rust-oxide dev against other Rust servers?
A seven-day player-hours count places rust-oxide dev at #15,414: the top 69% of every ranked server.
What is the current population on rust-oxide dev?
At the moment rust-oxide dev is offline, having last been seen 9 days 1 hours ago.
Rules and settings
What is the current map on rust-oxide dev?
A procedural map, generated by the game, is what rust-oxide dev runs.
What settings and rules should you know for rust-oxide dev?
You will not find a gather rate in the name of rust-oxide dev. The group limit is 12 players. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is rust-oxide dev based?
You will find no region published by rust-oxide dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 99.10.236.109:28015.
What is the uptime of rust-oxide dev, and is it online?
rust-oxide dev is offline at the moment, with the last sighting 9 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 21 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does rust-oxide dev operate?
On Windows, rust-oxide dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does rust-oxide dev wipe, and at what times?
There are too few of rust-oxide dev's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 9 days 2 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is rust-oxide dev part of?
You will find rust-oxide dev on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on rust-oxide dev?
The game's server browser picks up these rust-oxide dev tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts12 (Group limit): Teams are limited to 12 players; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to rust-oxide dev?
Enter client.connect 99.10.236.109:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.