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Network live 11,851 servers online 93,847 players aboard 391 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

biweekly wipes vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 3h · high confidence
0/ 50 players now 0% full
07-day averagepeak –
#15,199ranktop 70%
14d agolast wipebiweekly schedule
7d 3hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 3h.

The force wipe · high confidence
27.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 13d 6hWed 11 Nov, 22:27 UTC22:27 UK
  3. 27d 6hWed 25 Nov, 22:27 UTC22:27 UK
  4. 35d 3hThu 3 Dec, 19:00 UTC19:00 UKFW
  5. 41d 6hWed 9 Dec, 22:27 UTC22:27 UK

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 3h
    Next wipe expected · the force wipe
  2. Wed 14 Oct, 22:27 UTC 23:27 UK · 14d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Thu 17 Sep, 15:58 UTC 16:58 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    27.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average 11 / 150
  3. ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average 0 / 50
  4. Voodoo ZAAF · groups of 8+ · monthly · 1 on average 0 / 100
  5. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average 19 / 100
  6. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average 14 / 100
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of [ZA]MadHouse-Test| South-Africa against other Rust servers?

In the top 70% of all ranked servers sits [ZA]MadHouse-Test| South-Africa, at #15,199 on hours played over seven days.

What is the current population on [ZA]MadHouse-Test| South-Africa?

The last sighting of [ZA]MadHouse-Test| South-Africa was 14 days 17 hours ago; it is offline right now.

Map and rules

What is the current map on [ZA]MadHouse-Test| South-Africa?

Generated by the game with seed 144600381, the procedural map on [ZA]MadHouse-Test| South-Africa is size 3,000. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.

Server details

What location does [ZA]MadHouse-Test| South-Africa run from?

No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 102.39.118.251:28025 is its address.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it currently online?

The current status for [ZA]MadHouse-Test| South-Africa is offline, last seen 14 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does [ZA]MadHouse-Test| South-Africa operate?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does [ZA]MadHouse-Test| South-Africa handle its wipe days?

0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.

How often does [ZA]MadHouse-Test| South-Africa wipe, and at what times?

The prediction is taken from its tag, as [ZA]MadHouse-Test| South-Africa has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. You are playing a world created 14 days 17 hours. A wipe schedule of once every two weeks appears in its tags.

Tags and listings

On Rust Wipe Tracker, which lists and filters is [ZA]MadHouse-Test| South-Africa part of?

You will find [ZA]MadHouse-Test| South-Africa on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks and it appears.

How should you read the tags on [ZA]MadHouse-Test| South-Africa?

Read off the game's server browser, the tags for [ZA]MadHouse-Test| South-Africa are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes every fortnight; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What steps do you take to join [ZA]MadHouse-Test| South-Africa?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 102.39.118.251:28025. Its website can be found at https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe comes every fortnight.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.