[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 3h.
The force wipe · high confidenceComing wipes
- 7d 3hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 6hWed 11 Nov, 22:27 UTC22:27 UK
- 27d 6hWed 25 Nov, 22:27 UTC22:27 UK
- 35d 3hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 6hWed 9 Dec, 22:27 UTC22:27 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 3hNext wipe expected · the force wipe
-
Wed 14 Oct, 22:27 UTC 23:27 UK · 14d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 17 Sep, 15:58 UTC 16:58 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 27.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Intoxicated ZA Vanilla 1 - Wipe soon 14 / 100
- Intoxicated ZA Vanilla 3 - 01 Oct 11 / 150
- ServerZ Rust Monthly ZA 0 / 50
- Voodoo ZA 0 / 100
- Friendly Seattle: No KOS | Chill | Noob Friendly 19 / 100
- [JP]初心者PVPサーバー|RaidTime・ Events 14 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of [ZA]MadHouse-Test| South-Africa against other Rust servers?
In the top 70% of all ranked servers sits [ZA]MadHouse-Test| South-Africa, at #15,199 on hours played over seven days.
What is the current population on [ZA]MadHouse-Test| South-Africa?
The last sighting of [ZA]MadHouse-Test| South-Africa was 14 days 17 hours ago; it is offline right now.
Map and rules
What is the current map on [ZA]MadHouse-Test| South-Africa?
Generated by the game with seed 144600381, the procedural map on [ZA]MadHouse-Test| South-Africa is size 3,000. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Server details
What location does [ZA]MadHouse-Test| South-Africa run from?
No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 102.39.118.251:28025 is its address.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it currently online?
The current status for [ZA]MadHouse-Test| South-Africa is offline, last seen 14 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does [ZA]MadHouse-Test| South-Africa operate?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does [ZA]MadHouse-Test| South-Africa handle its wipe days?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.
How often does [ZA]MadHouse-Test| South-Africa wipe, and at what times?
The prediction is taken from its tag, as [ZA]MadHouse-Test| South-Africa has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. You are playing a world created 14 days 17 hours. A wipe schedule of once every two weeks appears in its tags.
Tags and listings
On Rust Wipe Tracker, which lists and filters is [ZA]MadHouse-Test| South-Africa part of?
You will find [ZA]MadHouse-Test| South-Africa on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks and it appears.
How should you read the tags on [ZA]MadHouse-Test| South-Africa?
Read off the game's server browser, the tags for [ZA]MadHouse-Test| South-Africa are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes every fortnight; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join [ZA]MadHouse-Test| South-Africa?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 102.39.118.251:28025. Its website can be found at https://discord.com/invite/cDHcf229qe.
