[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC · 15:15 UK, in 7d 11h.
Biweekly: 14 days after its last wipeWipes
every wipe as a delivery, newest first-
Wed 4 Nov, 15:15 UTC15:15 UK · in 7d 11hNext wipe expected · biweekly: 14 days after its last wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Intoxicated ZA Vanilla 1 - 15 Oct 2 / 100
- Intoxicated ZA Vanilla 3 - 01 Oct 4 / 150
- ServerZ Rust Monthly ZA 0 / 50
- Voodoo ZA 0 / 100
- Friendly Seattle: No KOS | Chill | Noob Friendly 43 / 100
- [JP]初心者PVPサーバー|RaidTime・ Events 7 / 100
Quick answers
From the figures on this page.
Player count
How does [ZA]MadHouse-Test| South-Africa compare with other Rust servers in the rankings?
A seven-day player-hours count places [ZA]MadHouse-Test| South-Africa at #15,420: the top 69% of every ranked server.
How many players are on [ZA]MadHouse-Test| South-Africa right now?
The last sighting of [ZA]MadHouse-Test| South-Africa was 6 days 12 hours ago; it is offline right now. For the last seven days the average player count was 0.
Rules and settings
On what map does [ZA]MadHouse-Test| South-Africa take place?
The game generates the procedural map that [ZA]MadHouse-Test| South-Africa runs.
What are the rules on [ZA]MadHouse-Test| South-Africa, and what settings does it run?
You will not find a gather rate in the name of [ZA]MadHouse-Test| South-Africa. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. Vanilla is the label it uses for itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of [ZA]MadHouse-Test| South-Africa?
No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 102.39.90.175:28025 is its address.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it currently online?
[ZA]MadHouse-Test| South-Africa is offline at the moment, with the last sighting 6 days 12 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. 21 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [ZA]MadHouse-Test| South-Africa operate?
On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does [ZA]MadHouse-Test| South-Africa reset its map?
The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Wednesday 4 November at 15:15 UTC is when its next wipe is due. The world it is running was made 6 days 12 hours. Its tags give the wipe schedule as every two weeks.
Tags and listings
Where does [ZA]MadHouse-Test| South-Africa appear across the Rust Wipe Tracker lists and filters?
You will find [ZA]MadHouse-Test| South-Africa on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What is the meaning of the server tags on [ZA]MadHouse-Test| South-Africa?
Read off the game's server browser, the tags for [ZA]MadHouse-Test| South-Africa are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join [ZA]MadHouse-Test| South-Africa?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 102.39.90.175:28025.