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Network live 11,612 servers online 35,778 players aboard 59 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
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Tracking details

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 6d ago

biweekly wipes vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Wed 4 Nov, 15:15 UK Wed 4 Nov, 15:15 UTC in 7d 11h
0/ 50 players now 0% full
07-day averagepeak –
#15,420ranktop 69%
6d agolast wipebiweekly schedule
7d 11hnext wipeWed 4 Nov, 15:15 UTC
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next delivery expected

Next wipe Wednesday 4 November, 15:15 UTC · 15:15 UK, in 7d 11h.

Biweekly: 14 days after its last wipe

Wipes

every wipe as a delivery, newest first
  1. Wed 4 Nov, 15:15 UTC15:15 UK · in 7d 11h
    Next wipe expected · biweekly: 14 days after its last wipe
  2. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 8 on average 2 / 100
  2. Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 20 on average 4 / 150
  3. ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 2 on average 0 / 50
  4. Voodoo ZAAF · groups of 8+ · monthly · 1 on average 0 / 100
  5. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average 43 / 100
  6. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average 7 / 100
Help desk

Quick answers

From the figures on this page.

Player count

How does [ZA]MadHouse-Test| South-Africa compare with other Rust servers in the rankings?

A seven-day player-hours count places [ZA]MadHouse-Test| South-Africa at #15,420: the top 69% of every ranked server.

How many players are on [ZA]MadHouse-Test| South-Africa right now?

The last sighting of [ZA]MadHouse-Test| South-Africa was 6 days 12 hours ago; it is offline right now. For the last seven days the average player count was 0.

Rules and settings

On what map does [ZA]MadHouse-Test| South-Africa take place?

The game generates the procedural map that [ZA]MadHouse-Test| South-Africa runs.

What are the rules on [ZA]MadHouse-Test| South-Africa, and what settings does it run?

You will not find a gather rate in the name of [ZA]MadHouse-Test| South-Africa. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. Vanilla is the label it uses for itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of [ZA]MadHouse-Test| South-Africa?

No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 102.39.90.175:28025 is its address.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it currently online?

[ZA]MadHouse-Test| South-Africa is offline at the moment, with the last sighting 6 days 12 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. 21 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does [ZA]MadHouse-Test| South-Africa operate?

On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

On what schedule does [ZA]MadHouse-Test| South-Africa reset its map?

The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Wednesday 4 November at 15:15 UTC is when its next wipe is due. The world it is running was made 6 days 12 hours. Its tags give the wipe schedule as every two weeks.

Tags and listings

Where does [ZA]MadHouse-Test| South-Africa appear across the Rust Wipe Tracker lists and filters?

You will find [ZA]MadHouse-Test| South-Africa on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What is the meaning of the server tags on [ZA]MadHouse-Test| South-Africa?

Read off the game's server browser, the tags for [ZA]MadHouse-Test| South-Africa are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join [ZA]MadHouse-Test| South-Africa?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 102.39.90.175:28025.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Played as Facepunch ships it, with rates, kits and rules unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.