Hound AUS 10X /Raidable Bases
Online 103.15.236.194:28015 checked 14m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 17 Oct, 01:30 UTC 02:30 UK · 12d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] 20 / 150
- RustForNoobs.com | 10x | Clans | No BPs |x10 AU | Kits 0 / 100
- WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE 1 / 100
- AU Satans Killzone 5x PvP/PvE | Skill Tree | 1 / 125
- [AU] Winterust - 2x Main 1 / 75
- [AU] Winterust - 2x Mondays 1 / 75
Quick answers
From the figures on this page.
Population
How does Hound AUS 10X /Raidable Bases compare with other Rust servers in the rankings?
In the top 67% of all ranked servers sits Hound AUS 10X /Raidable Bases, at #14,986 on hours played over seven days.
What is the current population on Hound AUS 10X /Raidable Bases?
The current count is 0 players on 75 slots for Hound AUS 10X /Raidable Bases. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 0 players.
Server rules
On what map does Hound AUS 10X /Raidable Bases take place?
The game generates the procedural map on Hound AUS 10X /Raidable Bases at size 5,000 with seed 98745456. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for Hound AUS 10X /Raidable Bases?
You get 10x gather on Hound AUS 10X /Raidable Bases, going by its name. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Hound AUS 10X /Raidable Bases?
No region tag comes from Hound AUS 10X /Raidable Bases, but the name points to Oceania. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 103.15.236.194:28015 is its address.
What is the performance like on Hound AUS 10X /Raidable Bases?
Averaged over the last 48 hours, server fps was 115, with a low of 79. Buildings, deployables and all the rest of the world pushed its entity count as high as 139,095. 6,178 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
Is Hound AUS 10X /Raidable Bases up, and how good is its uptime?
You can find Hound AUS 10X /Raidable Bases online at present. About 31 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Hound AUS 10X /Raidable Bases using?
The version on Hound AUS 10X /Raidable Bases is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does Hound AUS 10X /Raidable Bases handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
When does Hound AUS 10X /Raidable Bases wipe? What schedule does it follow?
To tell its rhythm we would need more of Hound AUS 10X /Raidable Bases's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 12 days 16 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Hound AUS 10X /Raidable Bases part of?
The Rust Wipe Tracker lists that include Hound AUS 10X /Raidable Bases are: 10x Rust servers, Oceania Rust servers and Modded Rust servers. On the server list, apply Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x and it appears.
How should you read the tags on Hound AUS 10X /Raidable Bases?
Read off the game's server browser, the tags for Hound AUS 10X /Raidable Bases are: gmrust (Game mode): Standard Rust survival is the game mode here; mp75 (Max players): Slot count: 75; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Hound AUS 10X /Raidable Bases?
Enter client.connect 103.15.236.194:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.