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Network live 11,826 servers online 82,123 players aboard 273 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[SEA] CHICKEN | END

Online 103.208.27.77:11112 checked 10m ago

weekly wipes vanilla
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Wed 4 Nov, 06:39 UK Wed 4 Nov, 06:39 UTC in 5d 15h · low confidence
2/ 300 players now 1% full
17-day averagepeak 13
#3,395ranktop 15%
1d agolast wipeweekly schedule
5d 15hnext wipeWed 4 Nov, 06:39 UTC
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.511.5215:0000:0009:0019:0004:0013:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304015:0000:0009:0019:0004:0013:00Wiped Wed 28 Oct, 06:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Wednesday 4 November, 06:39 UTC · 06:39 UK, in 5d 15h.

Its weekly schedule tag · low confidence
3.5 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
48wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 1.5

Coming wipes

  1. 5d 15hWed 4 Nov, 06:39 UTC06:39 UK
  2. 7d 4hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 12d 15hWed 11 Nov, 06:39 UTC06:39 UK
  4. 19d 15hWed 18 Nov, 06:39 UTC06:39 UK
  5. 26d 15hWed 25 Nov, 06:39 UTC06:39 UK
  6. 33d 15hWed 2 Dec, 06:39 UTC06:39 UK
  7. 35d 4hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 40d 15hWed 9 Dec, 06:39 UTC06:39 UK

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 4 Nov, 06:39 UTC06:39 UK · in 5d 15h
    Next wipe expected · its weekly schedule tag
  2. Wed 28 Oct, 06:39 UTC 06:39 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Fri 23 Oct, 07:28 UTC 08:28 UK · 6d ago
    Wipe delivered
    Peak
    13
    Crowd
    halved by day 1
    Lasted
    5 days
    Players before
    0
  4. Tue 20 Oct, 11:20 UTC 12:20 UK · 9d ago
    Wipe delivered
    Peak
    74
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    7
  5. Fri 16 Oct, 10:59 UTC 11:59 UK · 13d ago
    Wipe delivered
    Peak
    58
    Crowd
    halved by day 1
    Lasted
    4 days
    Players before
    0
  6. Tue 13 Oct, 10:51 UTC 11:51 UK · 16d ago
    Wipe delivered
    Peak
    123
    Crowd
    halved by day 2
    Lasted
    3 days
    Players before
    9
  7. Fri 9 Oct, 11:03 UTC 12:03 UK · 20d ago
    Wipe delivered
    Peak
    152
    Crowd
    halved by day 2
    Lasted
    4 days
    Players before
    3
  8. Mon 5 Oct, 10:59 UTC 11:59 UK · 24d ago
    Wipe delivered
    Peak
    174
    Crowd
    halved by day 2
    Lasted
    4 days
    Players before
    5
  9. Sun 4 Oct, 02:16 UTC 03:16 UK · 25d ago
    Wipe delivered
    Peak
    174
    Crowd
    –
    Lasted
    1.4 days
    Players before
    2
  10. Sat 3 Oct, 11:14 UTC 12:14 UK · 26d ago
    Wipe delivered
    Peak
    13
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average 439 / 450
  2. Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average 31 / 550
  3. Rustafied.com - SEA MainEA · groups of 16+ · weekly · 82 on average 257 / 450
  4. Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 53 on average 20 / 200
  5. [ASIA] Siam Rust | Vanilla | WeeklyEA · groups of 8+ · weekly · 39 on average 141 / 180
  6. 『小世界』10.28号新开/多人/萌新入门服EA · groups of 30+ · weekly · 30 on average 18 / 200
Help desk

Quick answers

From the figures on this page.

Population

Where does [SEA] CHICKEN | END place among Rust servers?

A seven-day player-hours count places [SEA] CHICKEN | END at #3,395: the top 15% of every ranked server.

How many players are on [SEA] CHICKEN | END right now?

Checking now: 2 players on 300 slots at [SEA] CHICKEN | END. The seven-day figures show an average of 1 players and a peak of 13. Over the last 48 hours, the peak hour came at 13:00 UTC with an average of 1 players.

Rules and settings

Which map is active on [SEA] CHICKEN | END?

The game generates the procedural map on [SEA] CHICKEN | END at size 3,500 with seed 2014666660. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on [SEA] CHICKEN | END, and what settings does it run?

You will not find a gather rate in the name of [SEA] CHICKEN | END. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of [SEA] CHICKEN | END?

The name of [SEA] CHICKEN | END points to Asia, though no region tag is published. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 103.208.27.77:11112 is its address.

Does [SEA] CHICKEN | END perform well?

The 48-hour average for server fps stands at 40, never dipping below 40. The world held as many as 71,099 entities: buildings, deployables and the rest. 3,177 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

Is [SEA] CHICKEN | END up, and how good is its uptime?

Right now, [SEA] CHICKEN | END is online. Its reported uptime suggests a restart roughly 30 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 3 October 2026.

On what Rust version does [SEA] CHICKEN | END operate?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] CHICKEN | END runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does [SEA] CHICKEN | END handle its wipe days?

48 players is the average peak across its recent wipes. 4 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 20% of recent cases. Where that did not hold, it dropped below half by day 1.5.

When does [SEA] CHICKEN | END wipe? What schedule does it follow?

Since the record holds too few of [SEA] CHICKEN | END's wipes to confirm the schedule, the prediction goes by its tag. Wednesday 4 November at 06:39 UTC is when its next wipe is due. The world it is running was made 32 hours. The tags state that it wipes each week.

Tags and listings

On Rust Wipe Tracker, which lists and filters is [SEA] CHICKEN | END part of?

The Rust Wipe Tracker lists that include [SEA] CHICKEN | END are: Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days and it appears.

What is the meaning of the server tags on [SEA] CHICKEN | END?

The game's server browser picks up these [SEA] CHICKEN | END tags: gmvanilla (Game mode): Vanilla survival gameplay; mp300 (Max players): Slot count: 300; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to [SEA] CHICKEN | END?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 103.208.27.77:11112. Its website can be found at https://www.chicken.in.th/.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp300
Max players Slot count: 300.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.