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Network live 11,757 servers online 64,357 players aboard 196 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 8m ago

quad biweekly wipes moddedoxidepve
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 7h · high confidence
1/ 50 players now 2% full
17-day averagepeak 4
#4,041ranktop 18% · #103 in OC
13d agolast wipebiweekly schedule
7d 7hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #253 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 7h.

The force wipe · high confidence
28 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 14d 5hThu 12 Nov, 17:13 UTC17:13 UK
  3. 35d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
  4. 42d 5hThu 10 Dec, 17:13 UTC17:13 UK

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 7h
    Next wipe expected · the force wipe
  2. Thu 15 Oct, 17:13 UTC 18:13 UK · 13d ago
    Wipe delivered
    Peak
    7
    Crowd
    –
    Lasted
    running
    Players before
    1
  3. Thu 1 Oct, 17:51 UTC FW 18:51 UK · 27d ago
    Force wipe delivered
    Peak
    10
    Crowd
    halved by day 6
    Lasted
    14 days
    Players before
    0
  4. Thu 17 Sep, 17:04 UTC 18:04 UK · 41d ago
    Wipe delivered
    Peak
    9
    Crowd
    halved by day 4
    Lasted
    14 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLINOC · quad · monthly · 2 on average 3 / 50
  2. [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average 42 / 2000
  3. Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average 2 / 50
  4. [RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average 5 / 51
  5. [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average 1 / 150
  6. Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average 0 / 50
Help desk

Quick answers

From the figures on this page.

Population

Where does Friend Not Foe / PvE Community / Australasia place among Rust servers?

Ranked #4,041 on player hours over the last seven days, Friend Not Foe / PvE Community / Australasia is #103 in Oceania and in the top 18% of all ranked servers. In the quad group it ranks #253.

How many players are on Friend Not Foe / PvE Community / Australasia right now?

The current count is 1 players on 50 slots for Friend Not Foe / PvE Community / Australasia. Averaged over the past week: 1 players, peaking at 4. The busiest hour over the last 48 hours was 11:00 UTC, averaging 2 players.

Server rules

On what map does Friend Not Foe / PvE Community / Australasia take place?

Size 3,800 and seed 1255517319 define the procedural map Friend Not Foe / PvE Community / Australasia runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Friend Not Foe / PvE Community / Australasia?

The name of Friend Not Foe / PvE Community / Australasia gives no gather rate. The cap on a group is 4 players (quad). It runs pve, other players cannot be fought. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is Friend Not Foe / PvE Community / Australasia based?

Its OC tag puts Friend Not Foe / PvE Community / Australasia in Oceania. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 103.62.51.209:49105 is its address.

What is the performance like on Friend Not Foe / PvE Community / Australasia?

The 48-hour average for server fps stands at 59, never dipping below 54. The world held as many as 94,005 entities: buildings, deployables and the rest. 2,492 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is Friend Not Foe / PvE Community / Australasia up, and how good is its uptime?

Friend Not Foe / PvE Community / Australasia is up and online at the moment. The uptime it reports puts its last restart at about 16 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Friend Not Foe / PvE Community / Australasia operate?

The version on Friend Not Foe / PvE Community / Australasia is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

How does Friend Not Foe / PvE Community / Australasia handle its wipe days?

At their busiest, its recent wipes drew an average of 9 players. After 38 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 5 it had fallen below half where the crowd did not hold.

On what schedule does Friend Not Foe / PvE Community / Australasia reset its map?

The wipe rhythm at Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days 18 hours have passed since this world was made. A wipe schedule of once every two weeks appears in its tags.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Friend Not Foe / PvE Community / Australasia part of?

The Rust Wipe Tracker lists that include Friend Not Foe / PvE Community / Australasia are: Oceania Rust servers, Modded Rust servers and Best Rust PvE servers. On the server list, apply Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on Friend Not Foe / PvE Community / Australasia?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Team size caps at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): 'sw' is the network layer this server runs; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; OC (Oceania): In the server browser it appears under Oceania are the tags Friend Not Foe / PvE Community / Australasia publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to Friend Not Foe / PvE Community / Australasia?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 103.62.51.209:49105. You will find its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts4
Group limit Team size caps at 4.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptsw
Networking 'sw' is the network layer this server runs.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.