TMD Test [Whitelist Only]
Online 104.129.132.129:28025 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, and #538 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 22h.
The force wipe · high confidenceComing wipes
- 6d 22hThu 5 Nov, 19:00 UTC19:00 UKFW
- 20d 6hThu 19 Nov, 03:05 UTC03:05 UK
- 34d 22hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 22hNext wipe expected · the force wipe
-
Thu 22 Oct, 03:05 UTC 04:05 UK · 7d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 18 Oct, 19:18 UTC 20:18 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.3 days
- Players before
- 0
-
Thu 8 Oct, 00:48 UTC 01:48 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 10.8 days
- Players before
- 0
-
Thu 1 Oct, 22:03 UTC FW 23:03 UK · 27d agoForce wipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 6.1 days
- Players before
- 0
-
Tue 29 Sep, 19:54 UTC 20:54 UK · 30d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2.1 days
- Players before
- 0
-
Thu 17 Sep, 18:15 UTC 19:15 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How does TMD Test [Whitelist Only] compare with other Rust servers in the rankings?
A seven-day player-hours count places TMD Test [Whitelist Only] at #11,156: the top 50% of every ranked server. In the quad group it ranks #538.
Is TMD Test [Whitelist Only] busy at the moment?
At the moment 0 players are on TMD Test [Whitelist Only], which has 10 slots. Averaged over the past week: 0 players, peaking at 2.
Map and rules
What is the current map on TMD Test [Whitelist Only]?
Size 4,096 and seed 1337 define the procedural map TMD Test [Whitelist Only] runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on TMD Test [Whitelist Only]?
No gather rate appears in the name of TMD Test [Whitelist Only]. The cap on a group is 4 players (quad). roleplay is the mode, roleplay rules, jobs and towns. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of TMD Test [Whitelist Only]?
There is no region published for TMD Test [Whitelist Only]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 104.129.132.129:28025.
What is the performance like on TMD Test [Whitelist Only]?
Server fps over the last 48 hours averaged 30; the lowest was 29. The world held as many as 121,633 entities: buildings, deployables and the rest. 5,475 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of TMD Test [Whitelist Only], and is it online?
Right now, TMD Test [Whitelist Only] is online. About 11 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is TMD Test [Whitelist Only] using?
Rust network protocol 2635 and build 168909 on Linux is what TMD Test [Whitelist Only] runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on TMD Test [Whitelist Only]?
The average busiest point of its recent wipes was 1 players. After 16 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does TMD Test [Whitelist Only] reset its map?
The prediction is taken from its tag, as TMD Test [Whitelist Only] has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 7 days 17 hours. A wipe schedule of once every two weeks appears in its tags.
Tags and listings
Where does TMD Test [Whitelist Only] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TMD Test [Whitelist Only] are: Modded Rust servers, Best Rust PvE servers and Roleplay Rust servers and their wipes. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the tags on TMD Test [Whitelist Only]?
Read off the game's server browser, the tags for TMD Test [Whitelist Only] are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts4 (Group limit): Team size caps at 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^r (Roleplay): This is a roleplay server; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join TMD Test [Whitelist Only]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 104.129.132.129:28025. You will find its website at https://store.themonsterden.net/.