LocalDev
Online NA 104.175.149.25:28015 checked 14m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 6h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 6hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the ranking of LocalDev against other Rust servers?
On player hours over the last seven days, LocalDev ranks #5,135 overall and #880 in North America, in the top 23% of all ranked servers.
Is LocalDev busy at the moment?
The current count is 0 players on 10 slots for LocalDev. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 21:00 UTC, averaging 1 players.
Rules and settings
Which map is active on LocalDev?
The map on LocalDev is procedural, produced by the game.
What are the rules on LocalDev, and what settings does it run?
You will not find a gather rate in the name of LocalDev. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is disabled.
About the server
What is the location of LocalDev?
With its NA tag, LocalDev places itself in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 104.175.149.25:28015.
What is the uptime of LocalDev, and is it online?
You can find LocalDev online at present. 100% is the uptime for the last 2 full days, up for 48 of 48 hours. 25 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does LocalDev operate?
Rust network protocol 2635 and build 168909 on Windows is what LocalDev runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does LocalDev wipe? What schedule does it follow?
From the force wipe, LocalDev's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 10 days 5 hours. Its tags carry a monthly wipe schedule.
Server tags
Where does LocalDev appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include LocalDev are: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on LocalDev?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): The server browser files it under North America are the tags LocalDev publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join LocalDev?
Enter client.connect 104.175.149.25:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.