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Network live 11,891 servers online 102,658 players aboard 337 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Sqibuq's Build

Online 104.234.252.167:28025 checked 14m ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 30 players now 0% full
07-day averagepeak 2
#6,187ranktop 28%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 21:11 UTC 22:11 UK · 16d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average 25 / 200
  2. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average 5 / 50
  3. CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average 10 / 30
  4. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average 4 / 200
  5. BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average 1 / 200
  6. CZ/SK RELAX PVEgroups of 8+ · monthly · 2 on average 5 / 30
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Sqibuq's Build against other Rust servers?

A seven-day player-hours count places Sqibuq's Build at #6,187: the top 28% of every ranked server.

What is the current population on Sqibuq's Build?

At the moment 0 players are on Sqibuq's Build, which has 30 slots. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.

Map and rules

What is the current map on Sqibuq's Build?

The game generates the procedural map on Sqibuq's Build at size 3,500 with seed 648252. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on Sqibuq's Build?

The name of Sqibuq's Build gives no gather rate. 8 players is the group limit, since the game's default applies. It runs pve, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is Sqibuq's Build based?

No region is published by Sqibuq's Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 104.234.252.167:28025.

How smoothly does Sqibuq's Build run?

Averaged over the last 48 hours, server fps was 87, with a low of 69. The world held as many as 77,035 entities: buildings, deployables and the rest. Memory use peaked at 2,233 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Sqibuq's Build, and is it currently online?

You can find Sqibuq's Build online at present. The uptime it reports puts its last restart at about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 24 September 2026.

What Rust version is Sqibuq's Build using?

Rust network protocol 2635 and build 167584 on Windows is what Sqibuq's Build runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on Sqibuq's Build?

The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Sqibuq's Build wipe, and at what times?

There are too few of Sqibuq's Build's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 16 days 21 hours.

Server tags

Where does Sqibuq's Build appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Sqibuq's Build: Modded Rust servers, Rust build servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Sqibuq's Build?

gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Sqibuq's Build publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What steps do you take to join Sqibuq's Build?

Enter client.connect 104.234.252.167:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server has 30 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.