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Network live 11,620 servers online 40,450 players aboard 87 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

mortal.wish

Online NA 107.174.232.22:28015 checked 13m ago

vanillacarbonpremium
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,412ranktop 69% · #1542 in NA
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 02:04 UTC 03:04 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average 30 / 250
  2. Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average 33 / 250
  3. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 190 on average 364 / 400
  4. Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average 5 / 100
  5. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 148 on average 257 / 275
  6. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 142 on average 15 / 200
Help desk

Quick answers

From the figures on this page.

Population

Where does mortal.wish place among Rust servers?

Ranked #15,412 on player hours over the last seven days, mortal.wish is #1,542 in North America and in the top 69% of all ranked servers.

How many players are on mortal.wish right now?

At the moment 0 players are on mortal.wish, which has 50 slots. The seven-day average for this server is 0 players.

Rules and settings

On what map does mortal.wish take place?

The game generates the procedural map on mortal.wish at size 3,000 with seed 2024. You can see the map on RustMaps from this page, since one size and seed give one map.

Which settings and rules apply on mortal.wish?

The name of mortal.wish gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. Carbon supplies the plugins. Vanilla is the label it uses for itself: unchanged rates, kits and rules: Facepunch's standard game. Rust premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of mortal.wish?

With its NA tag, mortal.wish places itself in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 107.174.232.22:28015 is its address.

Does mortal.wish perform well?

The 48-hour average for server fps stands at 200, never dipping below 139. The world held as many as 49,124 entities: buildings, deployables and the rest. Memory use peaked at 3,198 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of mortal.wish, and is it online?

You can find mortal.wish online at present. About 8 days ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is mortal.wish using?

The version on mortal.wish is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on mortal.wish when wipe day arrives?

1 players is the average peak across its recent wipes. After 27 hours the latest wipe's crowd hit its peak.

When does mortal.wish wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of mortal.wish's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days 5 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is mortal.wish part of?

These Rust Wipe Tracker lists take mortal.wish: Rust community servers, unmodded, North America Rust servers and Vanilla Rust servers. On the server list, apply Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more and it appears.

How should you read the tags on mortal.wish?

gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^y (Carbon): Carbon, a plugin framework, is installed here; ^q (Premium): Rust premium status is required to join; NA (North America): The server browser files it under North America are the tags mortal.wish publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join mortal.wish?

Enter client.connect 107.174.232.22:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Rust premium status is required to join. You will find its website at https://mortalwish.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^v,NA,^q,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Mods and access

^y
Carbon Carbon, a plugin framework, is installed here.
^q
Premium Rust premium status is required to join.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.