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Network live 11,809 servers online 80,805 players aboard 104 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

NC Build Server Test

Offline 116.120.240.207:28015 checked 22h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak 2
#6,372ranktop 29%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5221:0011:0013:0016:0018:0021:00

Hourly average and peak, UTC.

Server performance

05010015020021:0011:0013:0016:0018:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 21 Oct, 13:01 UTC 14:01 UK · 7d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average 248 / 999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average 122 / 999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average 32 / 150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average 39 / 100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average 27 / 100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average 40 / 100
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of NC Build Server Test against other Rust servers?

Over the past seven days, NC Build Server Test has climbed to #6,372 for player hours, putting it in the top 29% of all ranked servers.

Is NC Build Server Test busy at the moment?

At the moment NC Build Server Test is offline, having last been seen 22 hours ago. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 2 players.

Server rules

On what map does NC Build Server Test take place?

The game generates the procedural map on NC Build Server Test at size 5,000 with seed 1758801068. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on NC Build Server Test, and what settings does it run?

The name of NC Build Server Test gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

About the server

What is the location of NC Build Server Test?

There is no region published for NC Build Server Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 116.120.240.207:28015.

How smoothly does NC Build Server Test run?

Averaged over the last 48 hours, server fps was 87, with a low of 66. Buildings, deployables and all the rest of the world pushed its entity count as high as 143,333. Memory use peaked at 3,429 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is NC Build Server Test, and is it currently online?

The current status for NC Build Server Test is offline, last seen 22 hours ago. Its reported uptime suggests a restart roughly 9 hours ago. It was up 89 of 168 hours over the last 7 full days, 53% of the time. It was first seen by Rust Wipe Tracker on 19 October 2026.

What Rust version is NC Build Server Test using?

The version on NC Build Server Test is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on NC Build Server Test when wipe day arrives?

At their busiest, its recent wipes drew an average of 2 players. 36 hours after the latest wipe, the crowd reached its peak.

On what schedule does NC Build Server Test reset its map?

To tell its rhythm we would need more of NC Build Server Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 7 days 4 hours have passed since this world was made.

Server tags

Where does NC Build Server Test appear in Rust Wipe Tracker lists and filters?

You will find NC Build Server Test on the following Rust Wipe Tracker lists: Modded Rust servers and Rust build servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on NC Build Server Test?

The game's server browser picks up these NC Build Server Test tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to NC Build Server Test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 116.120.240.207:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.