Build-Server
Offline 125.79.1.108:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] 12 / 200
- CZ/EU Farming Industry PVE 0 / 50
- CZ/SK PVE!! No raid_No kill :-) RUSTUJ 3 / 30
- BroinRust [PVE CLASSIC EU/EA] 4 / 200
- BroinRust [PVE MOD EU/EA] 2 / 200
- CZ/SK RELAX PVE 0 / 30
Quick answers
From the figures on this page.
Player activity
How does Build-Server compare with other Rust servers in the rankings?
Over the past seven days, Build-Server has climbed to #15,318 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Build-Server?
At the moment Build-Server is offline, having last been seen 3 days 20 hours ago. Averaged over the past week: 0 players.
Server rules
Which map is active on Build-Server?
The game generates the procedural map that Build-Server runs.
What settings and rules should you know for Build-Server?
You will not find a gather rate in the name of Build-Server. 8 players is the group limit, since the game's default applies. You get pve here, other players cannot be fought. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Build-Server run from?
You will find no region published by Build-Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 125.79.1.108:28015 is its address.
What is the uptime of Build-Server, and is it online?
Build-Server is offline at the moment, with the last sighting 3 days 20 hours ago. 0% is the uptime for the last 3 full days, up for 0 of 72 hours. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
What Rust version is Build-Server using?
Rust network protocol 2635 and build 168909 on Windows is what Build-Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Build-Server reset its map?
Its rhythm cannot yet be told: too few of Build-Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 5 hours.
Tags and filters
Where does Build-Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Build-Server are: Rust build servers, Rust community servers, unmodded and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Build-Server?
Read off the game's server browser, the tags for Build-Server are: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): The world provides the danger, not other players. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Build-Server?
Enter client.connect 125.79.1.108:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.