ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 16h.
The force wipe · high confidenceComing wipes
- 6d 16hThu 5 Nov, 19:00 UTC19:00 UKFW
- 34d 16hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 16hNext wipe expected · the force wipe
-
Sun 11 Oct, 11:50 UTC 12:50 UK · 18d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 56 / 200
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 103 / 125
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 38 / 200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 42 / 100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 29 / 150
- US | For all Mankind PVE | No Raiding/Killing/Stealing 16 / 200
Quick answers
From the figures on this page.
Population
How does ThievingRaccoonTest compare with other Rust servers in the rankings?
On player hours over the last seven days, ThievingRaccoonTest ranks #15,269 overall and #1,496 in North America, in the top 69% of all ranked servers.
How many players are on ThievingRaccoonTest right now?
At the moment 0 players are on ThievingRaccoonTest, which has 100 slots. Averaged over the past week: 0 players.
Map and rules
On what map does ThievingRaccoonTest take place?
Size 3,800 and seed 1 define the procedural map ThievingRaccoonTest runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
What settings and rules should you know for ThievingRaccoonTest?
The name of ThievingRaccoonTest gives no gather rate. The game's default applies: 8 players to a group at most. pve is the mode, fighting between players is off. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does ThievingRaccoonTest run from?
Its NA tag puts ThievingRaccoonTest in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 135.148.137.170:60400 is its address.
Does ThievingRaccoonTest perform well?
The 48-hour average for server fps stands at 232, never dipping below 212. Buildings, deployables and all the rest of the world pushed its entity count as high as 54,776. The highest memory reading was 7,529 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is ThievingRaccoonTest, and is it currently online?
You can find ThievingRaccoonTest online at present. About 44 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is ThievingRaccoonTest using?
On Linux, ThievingRaccoonTest runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on ThievingRaccoonTest?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does ThievingRaccoonTest wipe, and at what times?
ThievingRaccoonTest wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running was made 18 days 14 hours. In its tags it publishes the wipe schedule: monthly.
Tags and listings
Where does ThievingRaccoonTest appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include ThievingRaccoonTest are: Modded Rust servers, Best Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the server tags on ThievingRaccoonTest?
The game's server browser picks up these ThievingRaccoonTest tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join ThievingRaccoonTest?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 135.148.137.170:60400.