Skip to the page
Network live 11,904 servers online 91,721 players aboard 167 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust Server TEST

Online EU 136.243.74.233:28045 checked 7m ago

vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 81d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 100 players now 0% full
07-day averagepeak –
#15,388ranktop 70% · #2584 in EU
81d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 110 on average 178 / 999
  2. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average 29 / 100
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average 39 / 100
  4. Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 20 on average 51 / 150
  5. ShockRust | Build ОбновлениеEU · no group limit · 8 on average 18 / 50
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average 9 / 50
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Rust Server TEST place among Rust servers?

Ranked #15,388 on player hours over the last seven days, Rust Server TEST is #2,584 in Europe and in the top 70% of all ranked servers.

How many players are on Rust Server TEST right now?

At the moment 0 players are on Rust Server TEST, which has 100 slots. For the last seven days the average player count was 0.

Map and rules

Which map is active on Rust Server TEST?

The game generates the procedural map on Rust Server TEST at size 4,300 with seed 11144552. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for Rust Server TEST?

You will not find a gather rate in the name of Rust Server TEST. Up to 8 players can join a group, the default for the game. It runs build & creative, no gathering, just sandbox building. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.

About the server

What is the location of Rust Server TEST?

The EU tag is how Rust Server TEST lists its location: Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 136.243.74.233:28045.

What is the performance like on Rust Server TEST?

The 48-hour average for server fps stands at 93, never dipping below 75. The world held as many as 120,883 entities: buildings, deployables and the rest. Memory use peaked at 3,873 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Rust Server TEST up, and how good is its uptime?

Rust Server TEST is up and online at the moment. The uptime it reports puts its last restart at about 13 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Rust Server TEST using?

The version on Rust Server TEST is Rust network protocol 2632 and build 160556, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Map resets

When does Rust Server TEST wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of Rust Server TEST's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 81 days 23 hours have passed since this world was made.

Tags and filters

Where does Rust Server TEST appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Rust Server TEST are: Rust servers in Europe, Modded Rust servers, Rust build servers and Creative Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on Rust Server TEST?

The game's server browser picks up these Rust Server TEST tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): Join only if your game runs protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^c (Creative): Build freely in a sandbox: no gathering needed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; EU (Europe): The server browser files it under Europe. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join Rust Server TEST?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 136.243.74.233:28045. You will find its website at https://rustaddicted.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team, which is the default.
v2632
Protocol Join only if your game runs protocol 2632.
cs160556
Build The game build is 160556.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Gameplay

^c
Creative Build freely in a sandbox: no gathering needed.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.