[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
Online EA 139.99.124.11:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 19h.
The force wipe · high confidenceComing wipes
- 7d 19hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 20hWed 11 Nov, 19:34 UTC19:34 UK
- 27d 20hWed 25 Nov, 19:34 UTC19:34 UK
- 35d 19hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 20hWed 9 Dec, 19:34 UTC19:34 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 19hNext wipe expected · the force wipe
-
Wed 28 Oct, 19:34 UTC 19:34 UK · 3h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 15 Oct, 17:48 UTC 18:48 UK · 13d agoWipe delivered
- Peak
- 34
- Crowd
- –
- Lasted
- –
- Players before
- 4
-
Thu 1 Oct, 18:03 UTC FW 19:03 UK · 27d agoForce wipe delivered
- Peak
- 28
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
-
Tue 15 Sep, 15:49 UTC 16:49 UK · 43d agoWipe delivered
- Peak
- 32
- Crowd
- halved by day 10
- Lasted
- 16.1 days
- Players before
- 8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla compare with other Rust servers in the rankings?
Ranked #1,563 on player hours over the last seven days, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #159 in Asia and in the top 7% of all ranked servers.
How many players are on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla right now?
Checking now: 0 players on 200 slots at [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The seven-day figures show an average of 4 players and a peak of 15. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 4 players.
Map and rules
What is the current map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Size 3,500 and seed 1444129400 define the procedural map [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
You will not find a gather rate in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. Plugins come from Oxide. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla based?
Its EA tag puts [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla in Asia. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 139.99.124.11:28015.
How smoothly does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?
Server fps over the last 48 hours averaged 126; the lowest was 101. The world held as many as 117,251 entities: buildings, deployables and the rest. 4,282 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it online?
You can find [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla online at present. The uptime it reports puts its last restart at about 2 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla operate?
The version on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla when wipe day arrives?
31 players is the average peak across its recent wipes. 18 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 33% of recent cases. Where that did not hold, it dropped below half by day 8.5.
How often does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe, and at what times?
The prediction follows its tag, because too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 3 hours. Its tags give the wipe schedule as every two weeks.
Tags and listings
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear across the Rust Wipe Tracker lists and filters?
You will find [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Vanilla Rust servers. These are the filters that bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The game's server browser picks up these [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla tags: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slot count: 200; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): The plugin framework here is Oxide (uMod); EA (East Asia): The server browser files it under East Asia. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 139.99.124.11:28015. https://discord.com/invite/G4kV5sDrjr is its website.
