DEV
Online 141.98.157.79:28888 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC · 10:35 UK, in 2d 13h.
Its weekly schedule tag · low confidenceComing wipes
- 2d 13hSat 31 Oct, 10:35 UTC10:35 UK
- 7d 21hThu 5 Nov, 19:00 UTC19:00 UKFW
- 9d 13hSat 7 Nov, 10:35 UTC10:35 UK
- 16d 13hSat 14 Nov, 10:35 UTC10:35 UK
- 23d 13hSat 21 Nov, 10:35 UTC10:35 UK
- 30d 13hSat 28 Nov, 10:35 UTC10:35 UK
- 35d 21hThu 3 Dec, 19:00 UTC19:00 UKFW
- 37d 13hSat 5 Dec, 10:35 UTC10:35 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 31 Oct, 10:35 UTC10:35 UK · in 2d 13hNext wipe expected · its weekly schedule tag
-
Sat 3 Oct, 10:35 UTC 11:35 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+ 2 / 128
- UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B 8 / 120
- BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ 152 / 220
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP 105 / 250
- ◤◥◤ORAX LAND◥◤◥ X50--/10000000000000000000000000000 4 / 100
- CHOYKA RUST №3[ONE GRID] ZOMBIE MOD 5 / 15
Quick answers
From the figures on this page.
Player count
How does DEV compare with other Rust servers in the rankings?
Over the past seven days, DEV has climbed to #15,348 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on DEV?
DEV is showing 0 players at the moment. The seven-day average for this server is 0 players.
Server rules
On what map does DEV take place?
Generated by the game with seed 1400132468, the procedural map on DEV is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on DEV, and what settings does it run?
No gather rate appears in the name of DEV. The group limit is 5 players. You get minigames & battle royale here, arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is DEV based?
No region is published by DEV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 141.98.157.79:28888 is its address.
What is the performance like on DEV?
Server fps over the last 48 hours averaged 30; the lowest was 30. The world held as many as 63,180 entities: buildings, deployables and the rest. The highest memory reading was 3,086 MB. Players feel a rising entity count and low fps as lag.
How reliable is DEV, and is it currently online?
Right now, DEV is online. About 12 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 15 September 2026.
What Rust version is DEV using?
The version on DEV is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on DEV?
At their busiest, its recent wipes drew an average of 1 players. After 13 hours the latest wipe's crowd hit its peak.
When does DEV wipe? What schedule does it follow?
The prediction follows its tag, because too few of DEV's wipes are on record to confirm the schedule. Due on Saturday 31 October at 10:35 UTC: its next wipe. 25 days 10 hours have passed since this world was made. The tags state that it wipes each week.
Tags and listings
On Rust Wipe Tracker, which lists and filters is DEV part of?
These Rust Wipe Tracker lists take DEV: Modded Rust servers, Aim training servers, live and Rust battlefield servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which person or group runs DEV?
Among the servers we track, DEV is the only one with a rust.red hostname.
How should you read the tags on DEV?
Read off the game's server browser, the tags for DEV are: gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): Slot count: 0; ts5 (Group limit): Teams are limited to 5 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^w (Weekly): It wipes weekly; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to DEV?
Enter client.connect 141.98.157.79:28888 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/KQ45eJABwx.